STANDALONE WiN MAC, 70mb
Manage the positions of your sound sources by drawing their path in a 3D space.
The listener can track a trajectory or move freely according to natural or extravagant movements!
The sampler plays the audio samples along the trajectories, with 32 polyphonic voices.
Tripinlab’s “Sound Trajectory” gives one, the necessary tools for create content 3D audio for multi channel speaker, Dolby ATMOS or VR / AR project.
“Sound Trajectory” works in parallel with all common DAW and their offers a powerful 3D audio capacity for studio or stage.
The semi-modular design of this software makes it easy for any user to adapt it to a 3D audio projects for create soundspace artwork for music studio, live concerts, cinema, Fulldome and VR.
For sound people in studio or stage in music, video, cinema and VR
From stereo to any multichannel setup surround | Atmos | ambisonic | much more
Let your creativity blossom!
Draw the trajectories, move the sound or move yourself and feel the space.
Sound Trajectory Modules and Features:
Trajectories Manage the positions of your sound sources by drawing their path in a 3D space.
Sampler The sampler plays the audio samples along the trajectories, with 32 polyphonic voices.
Motion Listener The listener (head) can be set to track a defined trajectory path, a custom path set via user applied coordinates, or be moved freely in the virtual space during live use/performance.
From mono to Dolby Atmos 9.1.
Video monitor inside 3d virtual space.
Use OSC protocol I/O to control Sound Trajectory from another software or to control other software remotely.
Use MIDI protocol with 14 bit pitch-bend to control the trajectories motion.
A session can have as many scenes as you want. Each scene allows you to instantly store and recall all the parameters that you have edited or modified.
LE (free version) = All features limited to 4 tracks
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