Inspired by Nature v1.2 For Max For Live-FLARE

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Inspired Nature v1.2 For Max For Live

FLARE | 06 February 2022 | 65.2 MB

Inspired by Nature is a playful collection of visual Max for Live devices created in collaboration with Dillon Bastan. Produce generative soundscapes, unpredictable melodies and evolving modulations with devices inspired by physical forces and the natural world.

Max for Live
Inspired by Nature
by Dillon Bastan
Inspired by Nature is a playful collection of visual Max for Live devices created in collaboration with Dillon Bastan. Produce generative soundscapes, unpredictable melodies and evolving modulations with devices inspired by physical forces and the natural world.

Vector devices
Inspired by Nature contains three vector devices – Vector FM, Vector Grain and Vector Delay. These devices feature a particle system where each particle is a visual representation of an individual voice. Watch as a particle’s movement is influenced by simulated forces of gravity and magnetism, or the particles are sent through a flow field, and hear the corresponding modulation of audio parameters.

Vector FM
Vector FM is an FM synthesizer, where each particle represents an Operator oscillator (or a pair, depending on settings). Add multiple voices and chain particles together in different formations to create complex bursts of swoop, wobble and warp sounds, or evolving sci-fi soundscapes.

Vector Grain
Vector Grain is a granular looper – here the particles represent grains of a sample being played. Map the directions to parameters such as start position, pitch, filter Hz, reverse and grain size to modulate the grain’s sound and change how it plays back.

Vector Delay
Vector Delay stands apart from the other vector devices in that it’s an audio effect, rather than an instrument. Each visualized particle in this multitap delay device represents a different delay line – experiment with different mapping combinations to create pitch shifting, detuning or reverse delay effects.

Vector Map
Vector Map is a modulation source that allows users to map the motion of each particle to any automatable parameter in Live. With up to 8 parameter destinations and a selection of physical attributes (size, direction, velocity), you can organically and intricately animate your own sounds and presets.

Requirements
Live 11 Standard (version 11.1 or higher)
Max for Live

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