Focusrite FAST Bundle v1.1.1-R2R

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Focusrite FAST Bundle v1.1.1-R2R

Team R2R | 2021.10.25 | 53.73 MB

The FAST range has been designed to keep you in the creative flow, so you can focus on making music. The powerful AI will adapt the settings to your audio and instruments so that you can achieve great sounding results, instantly. The FAST Bundle includes: FAST Compressor, FAST Equaliser, FAST Reveal, and FAST Verb. Registered Focusrite and Novation hardware customers can access an exclusive discount — redeemable via their customer account.

FAST Equaliser
FAST Equaliser makes mixing your sounds quick and easy, so you can stay focussed on music creation. The AI-powered smart:engine analyses your audio and automatically adds EQ filters, to help you tweak and finesse, so your audio fits perfectly in the mix.

FAST Compressor
FAST Compressor gets the best out of your sound, quickly. Using the power of AI to make audio more controlled, it’s designed to keep you in your creative flow and focussed on what’s important: making music.

FAST Reveal
FAST Reveal creates space between two tracks competing for attention in your mix, so you can focus on staying creative. It provides the clarity you need to make your mixes shine, by balancing foreground and background signals automatically.

FAST Verb
Effortlessly add depth to your voice and instruments with FAST Verb, making for a more natural sound, in a matter of seconds. FAST Verb’s AI smart:engine will find you the right reverb for your audio enabling you to get that studio quality sound quickly with options to tailor the sound to your track’s mood.

FAST Verb is not cracked properly in the VR release.
Other plugins also will be demo on some computers.
Focusrite FAST Plugins are offline ready in the latest version.
However, when you run the plugin under offline computer, they continuously try sending some information to their server.
We bypassed this garbage thread for the better performance.
This homecalling thread action cannot be monitored by DAW’s CPU usage meter because it isn’t done in the audio processing thread.
Let’s hope the fix from the dev!

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